Thursday, 12 December 2013

Week 2

Today I was added to Billys and Ross's team for this project, we chose our game concept and the basics for the game. The game is based off of a series of books called 'Mortal Engines' Written by Phillip Reeve, the idea to base the game off the books came about through Ross saying that he felt that the premiss for the story would suit a video game, and that my idea for a steampunk styled game would make this game unique, as there are not many games in the industrury in this style. Billy did not put forward any ideas about the concept of the game but he did want to implement a combat machnic like in 'God of War' or 'Devil May Cry' series. This part of the process went well as we listened to each others ideas for the game and judged each idea on it merrits for why it should be accepted. It was important that each member had at least one idea acepted in to the game so that everyone stayed motived in the creation of the game.

The main idea of the game which we discussed was that it would be set in a post apocoliptic world where it would not safe to live on the surface. Instead they build moving machines which house the identity of the former cities moving from place to place finding resource to survive on.
We decided to have 4 or 5 countries that will be these humongous machines, each machine will represent a country: Great Britain, America, Asia , Russia and possably Australia. Although we know what the cities are we still need to discuss the way that the cities move, each being slightly different from the other. The game types we've discussed so far is that its a 3rd person action adventure game with a slight open world aspect with RPG (Role Playing Game) and RTS (Real Time Strategy) elements.
We chose to have these game types as we felt that action adventure games have a good combat machanic which suits Billy's idea of the 'God of War' (GoW) and 'Devil May Cry' (DMC) type games. The open world element was to allow the option for the player to explore the city inbetween missions which will also extend the time it will take to complete the game. For the RPG and RTS elements we wanted the player to be able to create their own character and micro mange their own city during the campain.

On refection for this week I feel that we should of had a target audience in mind so that we think of what the player might want in relation to our ideas when designing a game, as I felt we were to focused on our likes and dislikes and what we wanted from the game.

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