Thursday, 12 December 2013

Week 3

This week we discussed the different things the main character can acquire during the main campaign such as  weapons, clothing, armour, money and upgrades and the movement style of the cities. For the upgrades we discided that they would just be based around weapons and armour for the main character and the city, such as basic armour upgrades for the city, better lightweight and more durable metals for armour, stronger damage for the sword and guns for the main character.To purchase these upgrades the player would collect different metals as currency we based our currency on a gold, silver and bronze type tier system.
Copper being the lowest like bronze, iron being the middle like silver and steel being like gold. The use of copper, iron and steel as currency because in a post-appocolyptic setting these items would be more useful and easerer to access where as money will have know value.

For the movement of the cities we decided that due to marsh lands around the starting area for Britain, it will move using spider type legs allowing it to cross most terrain, because america is over seas they would use a boat style city to cross over, then construct wheels to travel on land, for asia we decided that as is a big place they have 3 smaller cities, these being China, Japan and Korrea they will each have a different mode of transport (Air, Boat and Tyre tracks) making them a formidable allie or foe.Where as Russia will have tank treds as the rough terain of its country makes it hard to traverse. The cities will be able to upgrade to different modes of transport at certain parts of the game to get across the different terains. During the length of the campaign the game prompt the player to find resources for these advance upgrade. This idea for 'Advance Upgrade' came about when we talked about how to keep the player intrested from start to finish. We found out that one of the best ways to mix up the gameplay was to change the missions types forcing the player to change there tactics and keep them guessing on what to do next. For this idea we thought about previouse games we had played that use the same type of mission structure one of these games being "The Legend of Zelda: Ocarina of Time", this game constantly forces the player to travel between to time lines to progress through different points in the campaign. In one of these instance the game forces the player to change back to 'young' Link to aquire the lense of truth, which is needed to progress through the shadow temple as adult Link. this keeps the player engaged and challenges the player to new missions which help the progression of the story.

On refection I feel that we should of asked other gamers on what keeps them instrested in a game. This would have been very benificial to our but we shall use this hopefully at a later stage of the development.

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