this week i also came up with an idea for how the mentor should look, we went for a 50ish year old man who will be the father figure to the main charcter, teaching them how to fight and micro manage the city for when he eventually dies and leaves the comand to the city to you. we aso decided on a name for the character. We went with a unisex name as it applies to both male and female characters, we threw around a cople of ideas first starting with a nickname that could apply to both genders but eventually setled for 'Alex' as it can stand for alexander and alexsandria. this also cuts down on the voice acting for the game.
Thursday, 12 December 2013
week 11
finaly this week me and my team have started on the pitch and design document we also discussed that we should have the choice of either a female or a male protagonist for the campain. we based this idea on the mass effect francise as it allows you to choose your gender which appeals to a wider audience and giving the player a little bit of customisation to there experience. this decision alowed me to go and draw a standard design for the female character, we also agreed on letting the player to customise the characters face (hense why the character models are faceless) which also gives another layer of customisation to the game.
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